
UX Designer
1 month - March 2023
Voqab is the first design project I created as part of my Intro to UX Design course with CareerFoundry. Following the steps of the design thinking process, I created a low-fidelity prototype which was tested on potential users to find how the design could be improved.
Pen and Paper Adobe XD Figma
To start off the project, I analyzed 3 vocabulary apps to get a better understanding of the market.

Wokabulary has a simple, easy to navigate onboarding process, which clearly shows the user how to use the app, as well as what makes is special. The app is easy to use, and is clearly designed for language learners.
Unfortunately, virtually all features (including having more than 30 cards) are locked behind a paywall, which is likely discouraging to many users.
Learnbox is easy to use, and focuses highly on users practicing using flashcards of their own creation.
I found the option to name each individual flashcard confusing (it’s not explained during onboarding). I think a better feature would be to add tags to sort cards into different categories.
A lot of the app’s best features are free to use, meaning users can get quite a lot of value from the app without having to pay any money.
Learnbox is easy to use, and focuses highly on users practicing using flashcards of their own creation.
I found the option to name each individual flashcard confusing (it’s not explained during onboarding). I think a better feature would be to add tags to sort cards into different categories.
A lot of the app’s best features are free to use, meaning users can get quite a lot of value from the app without having to pay any money.
A competitive analysis helped me gain a better understanding of why users choose specific vocabulary apps, as well as the educational context in which they’re used.
I interviewed 4 participants to gain a better understanding of what kind of vocabulary learning app they would find both useful and enjoyable.

After reviewing my notes and audio recordings of the user interviews, I categorized their comments into the categories ‘doing,’ ‘thinking,’ and ‘feeling.’
My interview participants want an app that is fun and engaging, while being easy to incorporate into their everyday lives.
I took key insights from my user research and competitive analysis, and combined them to create a proto-persona. I was then able to use this persona to drive my design decisions throughout the rest of this project.

Annette needs a way to improve her English in preparation for her study abroad program, because she will need to be capable of completing her courses in the foreign language. We will know this to be true when we see that she is comfortable completing coursework for her studies in English.
I believe that creating a mobile language learning app with customizable daily tasks, flashcards, and insight into culture in countries where the target language is spoken, Anette will achieve her goal of improving her English for her study abroad program.
I came up with several tasks and task analyses, keeping in mind what Annette’s needs and goals are. This helped me to come up with initial user flows for different app features.

After some bare-bones sketches on paper, I digitalized my low-fidelity wireframes in Adobe XD, where I was also able to create a clickable prototype, which I would then use in my usability tests.

The first prototype of Voqab, a vocabulary learning app, was tested.
In-person moderated usability tests were conducted on March 12, 2023.
A total of 3 participants took part in the tests, individually, for a total of roughly 10 minuted per session.
Participants were provided an iPad to complete the test on. I used my personal cell phone to take an audio recording of each session, with participants’ consent.
I asked the participants to complete 4 scenario tasks. My goal was to observe how easily they navigated through my prototype, and identify any usability issues along the way.
[Test Report] I categorized my observations of participant’s behavior based on the tasak that was asked of them, and gave them a severity rating based on Jakob Nielsen’s scale. I then came up with recommendations on how to fix these usability issues.

Onboarding progress indicator moved to bottom for clarity. Next button moved for better accessibility. Previously introduced icons are transparent to highlight which icon is being introduces.
Option to practice has been added to the deck page, giving users multiple ways to access their reviewing exercises.
Correct answer also shown in green during review when user gets an answer wrong.
The next step I will take in this project is creating a high-fidelity prototype, and conduct further usability testing. I will design a reward system that encourages users to continue coming back to review, and I will also submit that to usability testing. I will design a feature that allows users to upload photos with their flashcards.
Working on Voqab, my first UX project, I learned just how valuable a user-centered design process is. Through conducting user interviews and usability testing, I gained a better understanding of my user, and was able to look through their perspective while working on my design.